Weapons & Equip - Slime Staff Training? (2024)

Yarott

Terrarian
  • Jul 17, 2015
  • #1

It can be said that the Slime Staff is the first Summoner Weapon in the game, and it summons a Baby Slime as an introduction to having minions, right? And there might be players that would like to stick to it, despite there being currently better choices. Am I right here too? Of course, it is also the rarest summoning weapon, despite being a large number of enemies that drop it. Well, a more progressive solution to keeping this weapon in use would be what I proposed in the title: "Make the Slime Staff grow stronger in proportion to the "Gelatin World Tour" Achievement's progress." Or something similar to that concept, at least. It's mostly done to catch the attention of what I try to say in the following paragraphs. Not exactly to be taken literally. But read on...

The way I see it, next to zombies, slimes are one of the most prominent enemy types in almost all biomes (strange that there aren't any found specifically in a Sky Island or Ocean Underwater yet, not even more nods to Dragon Quest, such as Metal Slimes, Slime Knights or Liquid Slimes, but I digress). Yet, it could be done that the more you encounter them and defeat them, the more your own Baby Slime would grow from the experience. Not saying that it should be like some kind of specific/exclusive breeding system, but it could apply the whole Banner-Earning Kill Count system into this. And it could be applied in one of 2 ways:

  • The player does the killing while in possession of the Slime Staff (with the Baby Slime out). Or...
  • The Baby Slime must do the killing instead, with a message saying that the Baby Slime did the first kill of a certain Slime Type. And so on.

Afterwards, the Baby Slime would evolve and grow to mature levels. Getting better damage, better knockback, and being a much better minion to you (might even learn how to sink into water!). And it could even adopt the forms of its brethren, until finally taking its final form. Whatever it is decided for it (Slime Prince?). And to this form, it could be something akin to how Stardust Dragon works. Where instead of having a number of minions based on the accessory/buff/set bonus, it would also get bigger and maybe stronger based on that number.

So... yeah. What do you all think of this suggestion? Should we have it? I know I like slimes as a monster concept. Adorable creatures, yet immensely deathly in most fiction. Do not touch, or you will melt entirely! I also find it strange that there aren't any Vanity clothes to make you look like a Slime person. Hope we get that in a future halloween update! But the Slime Staff as it is can have a lot more into it, given that it is the only Slime-based weapon in the game that actually does something useful, despite only being worth using pre-dugeon. And no, I do not count explosive dipped in slime gel as that.

tl;dr My suggestion in a nutshell? "Slime Staff running on Magikarp Power!" Thank you for your time.

Last edited:

XenoCat

Steampunker
  • Jul 17, 2015
  • #2

Yarott said:

"Make the Slime Staff grow stronger in proportion to the "Gelatin World Tour" Achievement's progress."

This would not work. Achievements are account-based, rather than character base. You could get a slime staff that does 50 damage early on if you're lucky. Provided you've completed the achievement.

Yarott said:

Yet, it could be done that the more you encounter them and defeat them, the more your own Baby Slime would grow from the experience. Not saying that it should be like some kind of specific/exclusive breeding system, but it could apply the whole Banner-Earning Kill Count system into this. And it could be applied in one of 2 ways:

  • The Baby Slime must do the killing instead, with a message saying that the Baby Slime did the first kill of a certain Slime Type. And so on.

Afterwards, the Baby Slime would evolve and grow to mature levels. Getting better damage, better knockback, and being a much better minion to you (might even learn how to sink into water!). And it could even adopt the forms of its brethren, until finally taking its final form. Whatever it is decided for it (Slime Prince?). And to this form, it could be something akin to how Stardust Dragon works. Where instead of having a number of minions based on the accessory/buff/set bonus, it would also get bigger and maybe stronger based on that number.

This, this could work. Might be a decent thing for all minions. Though it could be a bit of a grind. I support the second idea. ^

Yarott

Terrarian
  • Jul 17, 2015
  • #3

XenoCat said:

This would not work. Achievements are account-based, rather than character base. You could get a slime staff that does 50 damage early on if you're lucky. Provided you've completed the achievement.

Oh, I understand that. And I would like help with picking a better title name. But that's just a catch all phrase for the gist of my proposition that I thought would work.

XenoCat

Steampunker
  • Jul 17, 2015
  • #4

Yarott said:

Oh, I understand that. And I would like help with picking a better title name. But that's just a catch all phrase for the gist of my proposition that I thought would work.

Perhaps title it, "Slime Staff Leveling".

Grand Paladin Tyrux

Empress of Light
  • Jul 17, 2015
  • #5

I like the first idea a lot! I'd love to have my own green slime pal Weapons & Equip - Slime Staff Training? (6)

Yarott

Terrarian
  • Jul 17, 2015
  • #6

XenoCat said:

Perhaps title it, "Slime Staff Leveling".

Does this title work better?

Zeno_magatama

Skeletron Prime
  • Jul 17, 2015
  • #7

This is pretty cool but how would they even program it

XenoCat

Steampunker
  • Jul 17, 2015
  • #8

Zeno_magatama said:

This is pretty cool but how would they even program it

Well they programmed the banners to drop every 50th kill. I'm sure this isn't much different.

Zeno_magatama

Skeletron Prime
  • Jul 17, 2015
  • #9

XenoCat said:

Well they programmed the banners to drop every 50th kill. I'm sure this isn't much different.

This is the evolution of a single item in the game through specific usage agaisnt certain enemies, making banners drop every 50th kill is childsplay compared to it.

XenoCat

Steampunker
  • Jul 17, 2015
  • #10

Zeno_magatama said:

This is the evolution of a single item in the game through specific usage agaisnt certain enemies, making banners drop every 50th kill is childsplay compared to it.

Eh. I'm not a programmer so what do I know. Other games have done it though.

Yarott

Terrarian
  • Jul 17, 2015
  • #11

Zeno_magatama said:

This is the evolution of a single item in the game through specific usage agaisnt certain enemies, making banners drop every 50th kill is childsplay compared to it.

There are different ways to approach it without making too much complicated algorithms about it. Of course, having an evolving item is kinda new to Terraria. Hard to say on how to apply it in a more automated way, so there's always the Terraria way: Baby Slime's kills would eventually make a drop happen at a certain threshold, use that in the Bewitching Table or maybe the Solidifier to upgrade the Staff. Effectively graduating the Baby Slime Buff to something else. Of course, doing so would just make others override that process via access to inventory editors and just plain getting the last slime staff. Which... would just makes all of this redundant and unnecessary. And that's not the goal here.

XenoCat

Steampunker
  • Jul 17, 2015
  • #12

Yarott said:

Of course, doing so would just make others override that process via access to inventory editors and just plain getting the last slime staff. Which... would just makes all of this redundant and unnecessary. And that's not the goal here.

By that logic, 75% of the Terraria community would make terraria redundant and unnecessary.

Zeno_magatama

Skeletron Prime
  • Jul 17, 2015
  • #13

Yarott said:

There are different ways to approach it without making too much complicated algorithms about it. Of course, having an evolving item is kinda new to Terraria. Hard to say on how to apply it in a more automated way, so there's always the Terraria way: Baby Slime's kills would eventually make a drop happen at a certain threshold, use that in the Bewitching Table or maybe the Solidifier to upgrade the Staff. Effectively graduating the Baby Slime Buff to something else. Of course, doing so would just make others override that process via access to inventory editors and just plain getting the last slime staff. Which... would just makes all of this redundant and unnecessary. And that's not the goal here.

What i would find hard is to make it so that what has to kill the monster for the material to drop is the minion itself, that just sounds extremely complicated for terrarias assets

Isaacium

Terrarian
  • Jul 17, 2015
  • #14

I support, but if the idea becomes too much of a hassle, I wouldn't. It depends on how easy it is to implement.

Yarott

Terrarian
  • Jul 17, 2015
  • #15

XenoCat said:

By that logic, 75% of the Terraria community would make terraria redundant and unnecessary.

They kinda do make that be so for themselves. It is how it is with any kind of cheat help. But anyways

Zeno_magatama said:

What i would find hard is to make it so that what has to kill the monster for the material to drop is the minion itself, that just sounds extremely complicated for terrarias assets

Not necessarily. It would be like the process and relationship of making Obsidian from Lava touching Water, only that would happen at certain rates. Going back to the "banners per kill" concept, said rates of the material dropping would rise as a stat written with the Banners concept as a base. This is mostly as classifying and tagging for things to have a relation, as I understand from my limited coding knowledge.

Isaacium said:

I support, but if the idea becomes too much of a hassle, I wouldn't. It depends on how easy it is to implement.

I would say the same, but that's mostly because I don't know how they have the game structured. I do know most of the game elements in this game though. This would just end up being a new mechanic and more suitable for the sequel, if it can't be applied to this game.

Slips Slimely

Steampunker
  • Aug 6, 2015
  • #16

i like it and agree it needs a buff but via achievement? no... i feel like maybe the more slime banners you own the more powerful it is kinda thing. own one of every banner (which i understand pinky and all) and get a good boost, own the king slime trophy get another boost, and so on also dragon quest slimes...they are amazing Weapons & Equip - Slime Staff Training? (18)
[DOUBLEPOST=1438887575,1438887389][/DOUBLEPOST]i feel like instead of achievement what if it was banner based? one of each slime banner is a boost ( and yes i know how hard pinky and rainbow and just yeah) owning the king slime trophy is a boost and so on. also dragon quest slimes are the best slimes and they make a reference to the slime knight with the slime mount

Kardfogu

Steampunker
  • Aug 7, 2015
  • #17

Terraria truly attracts slime-loving people. xD
On the other hand, anything that runs on Magikarp power is fine too. =^-^=
Supported.

Yarott

Terrarian
  • Aug 8, 2015
  • #18

Slips Slimely said:

i like it and agree it needs a buff but via achievement? no... i feel like maybe the more slime banners you own the more powerful it is kinda thing. own one of every banner (which i understand pinky and all) and get a good boost, own the king slime trophy get another boost, and so on also dragon quest slimes...they are amazing Weapons & Equip - Slime Staff Training? (21)
[DOUBLEPOST=1438887575,1438887389][/DOUBLEPOST]i feel like instead of achievement what if it was banner based? one of each slime banner is a boost ( and yes i know how hard pinky and rainbow and just yeah) owning the king slime trophy is a boost and so on. also dragon quest slimes are the best slimes and they make a reference to the slime knight with the slime mount

No, not via earning the achievements, but something similar. The example is about how the achievement's progress is measured by the number of types of slimes defeated. The Achievement would be earned by encountering and defeating all the different slimes. With that in mind, the initial idea was for the Baby Slime Summon to grow in tandem to the Achievement's progress. But, is that simple enough to implement? What do you think?

Gotcha!

Pumpking
  • Aug 8, 2015
  • #19

It would be a lot easier to just have some recipe to upgrade the thing, similar to how those lightsabres and Terrablade are upgraded.
What I would do is increase the droprate of that thing so people can get it early on instead of seeing it finally drop in hardmode, just after you got your Tempest Staff. And allow people to upgrade it with something that's dropped from King Slime.
Then allow a 3rd upgrade with something from the dungeon. Something like that.

Would be nice if all these upgrades would be available during easy mode, since that's when there are hardly any summon weapons anyway.
Once you enter hardmode and summon weapons start appearing more often the slime staff would be rendered obsolete.

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